Home » Games News » The shield is now at 2700 damage absorbed
Note: The spell has to actually heal, so hots ticking on a fully-healed target cannot cause the proc.
However the shield is based on the size of the heal itself, not the amount healed i.e. 100% star trek online credits over-healing will not proc the Blessing on the healer, but the shield itself includes over-healing once the Blessing is active. The shield can grow to a maximum size of 20,000 damage absorbed.
Example 1: A paladin casts Holy Light for 10K on the tank, which partially heals her. The Blessing process, so the paladin's Holy Light immediately causes a shield on the tank which will now absorb 1500 damage.
The tank dodges the next two hits, so no damage is absorbed. The paladin then casts another heal for 8K, but only heals the tank for 600 before she is at full health. The shield is now at 2700 damage absorbed (1500 + 1200) for 8 sec.
Example 2: A druid casts Rejuv on the tank, healing her. The Blessing process on the druid on the second tick, a shield is applied to the tank which absorbs 15% of the amount healed by that tick and each remaining tick of the Rejuv.
